

Void vSelf = getplayerproperty(0, "entity") ĭepending on what you want to do. So, for now the only solution to fix this is to simply restart the game.įirst, you need to indicate which player the script should apply to. So far, I have not been able to fix the bug that some characters do not appear after starting the gallery. More information about the new things you can find in the "Change log" at the beginning of the post. However, for the duration of the tests we will see how it will work and later there will be some improvements.

Well, it doesn't work 100% because if we manage to escape from the animation, it will still credit us that the animation has been played and will launch the next one. Now I have made the animations play out in order, that is, if animation A has already been triggered, animation B will be next. Previously, the script simply drew which animation would play through which it could happen that a given animation would play to us 3 or even 4 times in a row. Also, the mechanics of sex animations in opponents when the opponent catches the player have been changed. Animations have also been added for Zu in the bonus level in stage 3. For example, new animations have been added for Zu in level 4 in addition to "Incubus", "GhostGirl" and "Werehog" in phase 2. Hi, there is a new update that introduces new things, mainly new animations and also a redesign of some game mechanics.
